I wanted to talk more about my initial experience with WoH. You see there has been some theorycrafting, and complaints from players and non players of WAR about career imbalances within WoH…that it will mean the doom of WAR…that scenarios will no longer pop in WAR…and the apocalypse is around the corner.
I want to go over some more of my experiences from playing on the trip to Mythic.
To start off the Heroes are in no way to be compared to Careers in WAR. There are similarities yes, but how thing work and function are two different beasts. There was no uberwtfbbqpwn with a single Hero. There was no “you must choose this Hero in order to win”. One of the strengths that I saw when playing was the fact that you as a player had the choice to change out your Hero as the battle raged on, to better adapt to the changing environment. There was those that could adapt and change to the situation and those who could not.
The fighting was fast and relentless as me played more matches. Seeing one team begin to use a specific strategy, and then sacrificing myself to change my hero, in order to counter/adapt to that strategy. I ran each hero available, and there were no weak links, although I did get a favorite, the moment I saw a poster and asked “does she have herpes mouth”? At that moment I was in love. Having 5 abilities per hero was something familiar, and really did a wonderful job keeping things uncluttered while at the same time giving you what you needed while defining each hero.
These are some of the big factors that folks seem to not take into consideration. This game and the way it plays is a different beast all together from WAR. How often has one seen people rave on about how their premade destroys people like noobs in scenarios, but put them in open RvR and their 6 man gets smoked by 7 people, and then the Uber premade rages about how they died to “Da Zerg”, and their attackers are skill less scrubs, that can only win when they outnumber their opponent. The 6v6v6 is a mechanic that is something amazing, while at the same time gives an experience that is truly fun to play… literally had a boner playing…
As for talk of Arena style will not work, and about how WoW couldn’t even make it work…well the answer to this complaint is pretty simple. You aren’t playing against folks that spend their whole life grinding out gear. You are not playing against a single team. You are not limited to using one Career/Class for the duration of the scenario. You are able to fight, adapt, and change on the fly, and your opponents have the same options as well. No gear gaps, no preference of Hero because of abilities and design, no spawn camping. Strategy, cunning, and true gaming skill are involved, and this leads me to my next point…
Some players cannot adapt. They will be lost, weak, and their inner ego of being elite gamers, will be destroyed as they fail horribly getting wiped and curb stomped regularly. Because of this fact, those players will continue to play WAR, just like the old guy in the trailer park reliving his high school football days, these players will continue to run in WAR. This will allow others that play WAR, bodies to fight.
As for WAR going away, do you think they would be working on the campaign, forts, and other changes to the game if they were just going to pull the plug on WAR?
So before folks continue to theory craft about things have no experience with, sign up for the beta wrathofheroes.WarhammerOnline.com.
Beta invites should start going out in 2 weeks.