Go ahead and pull up a chair and grab yourself something to drink.
Tonight I want to talk to you about the Shadow Warrior. As many know already, the Shadow Warrior is one of the careers currently being looked at to have some changes made.
Why am I writing another blog post you ask? Well mainly I want people to be able to have decent and constructive discussions on the possible changes. Now remember once again that the things I discuss are not guaranteed, so there is no need to lose your mind. I will make mention that abilities are no longer tied to VoN, so please take that into consideration. My personal thoughts follow the *
Glass Arrow (Possible Mirror to SH)
Single Target DD with Debuff
Debuff lasts 3 seconds ability has a cool down of 5 seconds.
Debuff reduces the range of target’s abilities to 75% of their intended range.
*Now looking at this, I can see how folks will get distracted by the lasting 3 seconds for the debuff, but in my opinion it looks as if it is one of those abilities when used effectively it can wreak havoc on your opponents. Reducing someones attack from 100ft to 75ft, while they are working on their attack cycle, you can cripple some players pretty effectively. It seems to be designed as a limited advantage against ranged, and not just lock down ranged abilities.
Chance to deal critical damage will scale upwards based on the amount of life lost by the target. (If target has 50% health left, then the crit chance for the ability is 50%…20% left then it would be 80%)
Can only be used from behind
10 sec CD
*Not much I can give an opinion on with this change. I like it since it gives me an attack that can do some good damage when needed. It still has it’s normal CD so not bad, and it gives some good damage when you need it.
Whirling Pin (Possible Mirror to SH)
AoE Root has been replaced with an AoE snare
SW jumps back a certain distance. (Think along the lines of WE and WH)
*A very nice ability that can be used when in a group or when out solo. A bit of defense mixed in with some minor CC that you don’t have to really worry about immunity timers keeping you from gaining that extra distance you need in order to perform your job, and sometimes just when you need to survive.
Vengeance of Nagarythe
Does not use a GCD
30 second cooldown
Gives damage buff to you for 10 seconds
Increases damage while active by 25%
*Something we can actively press, and work into our regular attack rotations. This change is one that is very interesting, because technically it can be used every 30 seconds, but at the same time one can hold it back can be used at key times to give you some extra output when needed.
Now I am going to hold off here for the night, as I wanted to get some of the info out to players in order for them to discuss these possible changes in a constructive way. Whether you like the changes or not, please discuss them in a civil way.
I will make another post later so that other possible changes can be discussed. But remember once again this is not me trying to hype things up. I am just putting out information for the player base to discuss.
So sit back relax, get yourself a drink and maybe a nice fruit plate.